Unity at GDC - Octane for Unity: Baking physically based lighting & materials

Durée totale : 54min

March 20, 10:30am (San Francisco) - Octane’s integration into Unity gives developers the power to render their games using unbiased, physically based lighting and materials. This session will take users through the process of setting up rendering a Unity scene using Octane. Eric Keller will then demonstrate how to bake the scene lighting into textures and then how to reapply the textures to scene assets for real-time rendering.

Eric Keller, Creative Development Artist and Instructor at Otoy
806 10 52 02min

6 K 80 355 07min

6 K 64 457 07min



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